eSuperliga – Official Competition Rules
I. Overview and General Rules
§ 1.1 The eSuperliga is a video game competition conducted using EA SPORTS FIFA 22 Ultimate Team mode (“FIFA 22”) for the PlayStation 5 and Xbox Series S/X.
§ 1.2 The eSuperliga is administered by DreamHack Sports Games (“League Administrator”).
§ 1.3 These Competition Rules are established by the League Administrator and set out the regulation governing the tournament eSuperliga.
§ 1.4 The League Administrator has the right to establish and apply rules and regulations governing the eSuperliga at all times.
II. Acceptance of Official eSuperliga Rules
§ 2.1 All players participating in the eSuperliga do automatically agree that they have read and understood the competition rules.
III. Age Requirement
§ 3.1 To take part in any stage of the eSuperliga players must be at least 16 years old by October 26th, 2021. A player under 16 years of age can not participate in any match in the eSuperliga.
§ 3.2 All players under the age of 18 who attend the eSuperliga must have a parent’s/legal guardian’s or parents’/legal guardians’ written approval that they accept the rules and regulations on the player’s behalf, as required by law.
IV. Citizenship, Residency and Club Relations
§ 4.1 Clubs are free to enlist players from all eligible countries. The list of eligible countries can be found in FIFA 22 Global Series Official Rules in Appendix B: Countries.
§ 4.2 Players may only represent one national league club per FIFA season. A national league club is a club playing in the highest or second highest division in any country. In Denmark the two highest divisions are the Superliga and 1st division.
§ 4.3 Players may not represent two different eSuperliga clubs in one FIFA season.
§ 4.4 eSuperliga clubs are allowed to loan out players to other clubs in the eSuperliga as long as it does not violate § 4.3
§ 4.4.1 Players should be fully managed during the eSuperliga season by the club which the player is registered for in the League.
§ 4.4.2 Any eSuperliga club (or esport organization) is only allowed to loan out players to two different clubs and a maximum of three players in total
§ 4.4.3 Any eSuperliga club is only allowed to have a maximum of two loaned players in their eSuperliga squad
§ 4.4.3.1 If an esport organization has a formalized agreement with a Superliga club about running all their esport activations, these players will not be counted as loaned players in this sense
§ 4.4.4 Any loan agreements shall be informed to the League Administrators before being published
§ 4.5 The eSuperliga cover expenses for transportation to eSuperliga matches, from destinations in the Danish territory only. Maximum rates apply and if special cases requires higher rates, an approval from League Administration
§ 4.5.1 Expenses should be sent to League Administrator regularly for payment and at least two times per season
§ 4.6 The eSuperliga cover expenses for accommodations if needed between eSuperliga rounds. Accommodations should be booked through the League Administrator before the deadline provided for each round. If this deadline is not met, accommodation will be of own expense.
V. League Format
§ 5.1 The eSuperliga consists of 16 teams.
§ 5.2 To participate in eSuperliga, teams must contract a minimum of two professional players and a coach for the entire duration of the eSuperliga. A coach may be a playing coach.
§ 5.3 Each club is recommended to choose one PlayStation player and one Xbox player prior to the season.
§ 5.4 All teams are allowed to register a maximum of five players for eSuperliga. If a coach is registered as a playing coach, he or she represents one of the maximum five players.
§ 5.5 The eSuperliga is made up of two Seasons per year. One Autumn Season and one Spring Season. Each Season consists of a Regular Season, Playoffs and Finals.
§ 5.6 Regular Season is a Round Robin format (all-play-all). The Regular Season consists of 15 rounds.
§ 5.7 The clubs’ head-to-head placement in the Regular Season is decided by the amount of points. If two or more teams have the same amount of points, the team with the best goal difference is placed first.
If two or more teams have the same amount of points and the same goal difference, the team with the most scored goals will be placed first.
If two or more teams have the same amount of points, the same goal difference and the same amount of scored goals, the placement will be decided by their head-to-head game in the following order:
Amount of points
Goal difference
Amount of goals scored
Amount of away goals scored
If two or more teams are still equal, the placement will be decided by a draw.
§ 5.8 The Top 4 teams from the Regular Season qualify for the Finals, while teams placed 5-12 will face off in a single match to determine their participation in the Finals. This will be called the Playoffs. The standings in the Regular Season will determine the right to choose opponent for the Playoffs as follow:
Regular Season No. 5 picks first and can pick from teams placed 9-12
Regular Season No. 6 picks second and can pick from the three remaining opponents
Regular Season No. 7 picks third and can pick from the two remaining opponents
Regular Season No. 8 is left with the last remaining opponent
Teams placed 5-8 must have picked their opponent before December 7th, 2021 at 09.00 CET. This process will possibly be broadcasted.
§ 5.9 The eSuperliga Finals is a single-elimination tournament and consists of Quarterfinals, Semifinals and a Grand Final.
§ 5.10.1 Clubs may only present two players at the Finals. Clubs are allowed to choose a reserve who may be allowed to play in extraordinary cases, such as illness. This decision is made solely by the League Administrator based on the club’s request.
§ 5.10.2 Only players who are nominated for the Finals will be eligible to earn a Global Series spot (Playoffs).
§ 5.11 Players must have played a minimum of 5 matches in the Regular Season to be able to compete in the eSuperliga Finals.
Rounds in Regular Season are scheduled as follow:
Week 43:
Tuesday, October 26: Round 1
Wednesday, October 27: Round 2
Week 44:
Tuesday, November 2: Round 3
Wednesday, November 3: Round 4
Week 45:
Tuesday, November 9: Round 5
Wednesday, November 10: Round 6
Week 46:
Tuesday, November 16: Round 7
Wednesday, November 17: Round 8
Week 47:
Tuesday, November 23: Round 9
Wednesday, November 24: Round 10
Week 48:
Monday, November 29: Round 11
Tuesday, November 30: Round 12
Wednesday, December 1: Round 13
Week 49:
Monday, December 6: Round 14+15
Playoffs is scheduled as follow:
Week 49:
Tuesday, December 7: Playoffs
Finals date; TBD
VI. Game and Match Structure
§ 6.1 All games are played as two matches: one on PlayStation 5 and one on Xbox Series S/X.
§ 6.2 The eSuperliga runs in the following tournament format during the Regular Season: All games are played as two matches, with the aggregate score of the two matches deciding the winner.
§ 6.2.1 A game win grants 3 points. A game draw grants 1 point. A game loss grants 0 points.
§ 6.3 The eSuperliga runs in the following tournament format during the Playoffs: The playoffs matches are played as two matches, with the aggregate score of the two matches deciding the winner.
§ 6.3.1 In the event that the game is a draw on aggregate following the conclusion of regular time in the second match, the match will move into extra time and a potential penalty shoot-out to determine a winner.
§ 6.4 The eSuperliga runs in the following tournament format during the Finals: Games in Quarterfinals and Semifinals are played as best of two matches, with the aggregate score of the two matches deciding the winner.
§ 6.4.1 In the event that the game is a draw on aggregate following the conclusion of regular time in the second match, the match will move into extra time and a potential penalty shoot-out to determine a winner.
§ 6.4.2 The loser of a game will be eliminated, and the winner will advance to the next stage of the tournament.
§ 6.4.3 The Grand Final is played as best of three matches and is a head-to-head competition between the two final teams. A team must win two out of three matches to win the Grand Final, meaning that aggregate scores aren’t relevant. If one team wins both of the first two matches, the third match will not be played.
§ 6.4.4 In the event that one of the three matches ends with a draw following the conclusion of regular time, the match will continue into extra time. If it remains a draw following the conclusion of extra time, the match will conclude in a penalty shoot-out in order to determine a winner of that exact match.
§ 6.4.5 If a third match is required during any stage of the finals, teams are allowed to either keep the player from the second match or use the player from the first match. This is done off camera directly with the League Administrator.
VII. Play Order for Games
§ 7.1 Prior to each round each club must have sent in their two players and a potential coach to the League Administrator before the deadline provided for each round.
§ 7.1.1 If a club fails to provide the names in due time, the consequences will be the following;
offense: Warning
offense: Warning
offense: Deduction of potential prize money with 5%
Further offenses will result in further 5% deduction for each offense
§ 7.2 The play order of each game will be determined by a coin toss off stage.
§ 7.3 The team winning the coin toss earns the right to decide between option a and b:
a: Choose if they want to play Xbox or PlayStation in the first match and which player they
want to play on each console
b: Give the option (a:) to the opponent
§ 7.4 The team not acting as option a, will announce their player selection after the opposite team has announced the order of consoles and player selection.
§ 7.5 For the Grand Final Game (best of three matches) the play order of the first two matches will be determined by a coin toss
§ 7.5.1 If the game goes into a third and deciding match the console in play will be decided by a coin toss, where white is Xbox and black is PlayStation. The teams are free to choose which players they want to play the final match.
IIX. Seedings for the Finals
§ 8.1 The standings in the Regular Season and results from Playoffs will determine the right to choose opponent for the Quarterfinals in the Finals as follow:
Regular Season No. 1 picks first and can pick from winner of Playoffs matches 1-4
Regular Season No. 2 picks second and can pick from the three remaining opponents
(winner of Playoffs matches 1-4)
Regular Season No. 3 picks third and can pick from the two remaining opponents
(winner of Playoffs matches 1-4)
Regular Season No. 4 is left with the last remaining opponent
§ 8.2 The matchups must be picked right after the last Playoffs match, likely live on broadcast.
IX. Additional Applicable Match Rules
§ 9.1 Players may receive coaching.
§ 9.2 Players are not allowed to plug any devices, other than controllers, into any console.
§ 9.3 Players are not allowed to use headphones when playing.
§ 9.4 All video game consoles and televisions are supplied by eSuperliga. Players may not use their own equipment. However, see § 9.5
§ 9.5.1 Players may provide their own controller so long as the controller does not provide an unfair competitive advantage to the player, does not interfere with the operations of the match or tournament, does not require any special configuration, cabling or adapters to function and is designed to work natively on the console on which the player competes. The League Administrator may, at its sole discretion, disallow any controller and require the player to use an approved controller.
§ 9.5.2 Players may only use PlayStation controllers made for usage on PlayStation and Xbox controllers made for usage on Xbox.
§ 9.6 Any action designed to disrupt the opposing player’s view of the field or ability to select controlled players is prohibited.
§ 9.7 Time wasting is prohibited, including but not limited to staying in your own half for more than ten minutes without any attempts to attack. First time it happens will result in a warning and giving away the ball. If it happens again, it will result in an automated loss by the faulting player. Headers from outfield players to your own goalkeeper is considered timewasting if it happens multiple times, more than once in the same situation.
§ 9.8 Players who are not present at the designated start time of any match will be disqualified and the team loses the game 0-6 (0-3 in both matches).
§ 9.9 Players will be shown their designated station, the League Administrator will set up the match and players may begin playing only when instructed to do so by the League Administrator.
§ 9.10 In all situations possible, the League Administrator monitors the match situation so that it may be restored in the event of match interruptions.
§ 9.11 If an error of any kind makes the match unplayable, the League Administrator must be informed as fast as possible. The League Administrator then decides how to proceed with the match and measures to continue the match.
§ 9.12 If, for any reason, a disconnection in the match occurs, a new match must be started with the remaining time of the 90 minutes being played. The time, goals and red cards follow into the restarted match. Exactly three minutes will be added to every restarted match, which otherwise would have happened automatically in the 90th minute. All matches disconnected before the clock turns 10:00 with no goals scored must be replayed as an entire match.
§ 9.13 When a restart is needed, no team changes are allowed.
§ 9.14 Rage quitting a game for any purpose is strictly prohibited and will result in team punishment.
§ 9.15 In the event of a restart, if a player has a football player with a red card, it can only be replaced by a non-rare bronze for the restart of the match.
§ 9.16 Walking away from your station for any purpose not allowed by the League Administrator is strictly prohibited. This will result in team punishment.
§ 9.17 If a player has an issue which they feel is creating an unfair advantage for the opponent, they must pause the match (or request that their opponent pauses the match) and bring the issue to the attention of the League Administrator. The League Administrator must then address the issue. If a player feels that the League Administrator has not addressed the issue properly, they may request that a Head League Administrator also addresses the issue. Rulings by the Head League Administrator are final and binding.
§ 9.18 In case of a technical error or server breakdown which cannot be solved within a reasonable timeframe, eSuperliga reserves the right to switch to another game mode in order to finish the matches. Most likely to 90 overall mode. If the match console sees a server breakdown the match will be resumed or switched to the other console.
§ 9.19 Controller settings must be “Competitive Master Switch” On.
§ 9.20 Custom controller settings are allowed, as long as it does not give an unfair advantage, including, but not limited to, legacy defending.
§ 9.21 Pauses made in-game will only be allowed three times per game, and up to 45 seconds per pause made. If a player uses more than 45 seconds once, it is up to the referee to determine the situation and decide if a warning is needed. If the player uses more than 45 seconds a second time, a warning will be given out. If a player pauses the game a fourth time, a warning will be given out straight away.
§ 9.22 Changes to the teams are allowed immediately after the match has been started, but players must make the changes as quickly as possible.
§ 9.23 When a match is finished, no controller action is allowed. The match must be left on so that match highlights keep rolling.
§ 9.24 Players are not allowed to flip around the monitors. This is strictly to be done by the League Administrator in order to maintain and protect fragile equipment.
§ 9.25 Players wishing to use their own personal controllers must hand these over to the League Administrator backstage no less than 30 minutes before match start. If no personal controllers are handed over by this time, League Administrator will provide a standard controller.
§ 9.26 A player or club is allowed to file an official complaint to the tournament director. The complaint must be filed no longer than 24 hours after the game is over.
X. Strictly In-Game Rules
§ 10.1 The league will provide God Accounts for the duration of the whole competition. The league will use the retail version.
The game mode is FIFA Ultimate Team Friendly Seasons and the following in-game rules apply for the matches:
No training items are allowed.
No loan players are allowed.
FUT -> Play -> Friendlies -> Play A Friend -> Choose player -> Press L2/LT (Invite to Friendly Competition) -> Accept -> Game Data Selection: Direct -> Select first or second leg (if second leg, change aggregate score) -> Advance -> Check your team -> Send Invite -> Press OK -> Select the right kit -> Start game when given green light.
Substitutions follow the in-game mechanisms.
Pauses follow rule § 9.21
Custom tactics are allowed.
Custom formations are not allowed.
All players must use the FEWC Stadium for all league games.
Camera: Tele Broadcast.
Audio guide instructions must be checked before each match.
Settings that are to be made before the start of all matches are the following:
HUD: Player Name & Indicator
Player Indicator: Player Name
Time/Score Display: On
Radar: 2D
Gamertag Indicator: IN GAME PLAYER
Scrolling Line Ups: Off
Commentary Volume: 0
Stadium Ambience: 8
Music Volume: 0
XI. Admin Strike List
§ 11.1 Each team may not receive more than one warning per game. The next warning will lead to automatic loss of the entire game.
XII. Tournament Schedule
§ 12.1 The schedule for Rounds 1-6 of the Regular Season with an overview of rounds and matchups will be available on October 12th, 2021.
§ 12.2 Broadcaster will choose specific time slots for matchups as follows:
November 12th Rounds 7-10
November 25th Rounds 11-14
§ 12.3 Any wishes the teams may have of special considerations regarding time slot for own matchups in the schedule must be directed to the League Administrator on October 5th, 2021 at 09.00 CET at the latest.
XIII. FUT Format
§ 13.1 EA SPORTS will provide God Accounts for the entirety of eSuperliga.
§ 13.2 Players must play with God Accounts.
§ 13.3 It is each player’s responsibility to make sure that his/her squad is ready at least one hour before their club’s match start. This will be available to do at the designated stations provided at the venue by the League Administrator.
§13.4 Players are only allowed to use the provided God Accounts at the premises of the recordings of eSuperliga.
§13.5 Players may under no circumstances play online with the God Accounts against opponents that are not registered eSuperliga players.
§13.6 Login and password information to the God Accounts will not be accessible to players. At all times the League Administrator will help with the login session if a password is needed.
§13.8 Players are allowed to have an unlimited amount of icons on the pitch simultaneously.
XIV. Global Series Qualification
§ 14.1 The eSuperliga will have a total of two seats for the FIFA Global Series to be allocated after the conclusion of Season 8: both seats are for the FIFA Global Series Playoffs which is played on PlayStation 5.
§ 14.2 The winning team of Season 8 will receive two spots to the FIFA Global Series Playoffs.
§ 14.3 Only players participating in the Finals event are eligible to receive seats for the FIFA Global Series Playoffs.
§ 14.4 To be able to earn a seat in the EA SPORTS FIFA 22 European Playoffs, players must turn 16 years old before December 31st, 2021 and have registered fully on www.FUTChampions.com and/or fifa.gg.
XV. Prize Pool Distribution
§ 15.1 The prize pool for eSuperliga Season 7 is 365.000 DKK.
§ 15.2 The prize pool will be distributed between the Top 8 teams after the Finals.
§ 15.3 The prize pool will be distributed as follows below:
Place
Prize money
1st
180.000 DKK
2nd
70.000 DKK
3rd
35.000 DKK
4th
25.000 DKK
5th
17.500 DKK
6th
15.000 DKK
7th
12.500 DKK
8th
10.000 DKK
365.000 DKK
§15.4 For teams placed 3rd-8th after the Finals, their final placement is decided by their placement in the Regular Season. E.g. if a team is knocked out in the Semifinal, but is placed 1st in the Regular Season, their final placement will be 3rd place.
XVI. Sponsorships and Dresscode:
§ 16.1 Clubs are allowed to find special sponsors for their esports team if they so wish.
§ 16.2 The League Administrator adds no restriction on the type of sponsor, but sponsorships must comply with EA SPORTS Global Series Official Sponsor Rules.
§ 16.3 Players in the FIFA 22 Global Series have the ability to acquire ad sponsors. Ad sponsorship acquisition is limited, however, to excluding certain categories and industries. If the ad sponsor falls under the limited categories below, the ad sponsorship may not be displayed by the player in conjunction with or during the FIFA 22 Global Series. EA reserves the right to update the list below at any time. The following is a nonexclusive list of prohibited ad sponsors:
Gambling or gambling websites (OBS: = BETTING PARTNERS)
Alcohol, tobacco, and/or non-“over-the-counter” drugs
FIFA Ultimate Team Coin promoting or selling websites or companies
Firearms or any type of weapons
Pornographic or adult material
Products or services from direct competitors of EA, its partners and its other subsidiary brands
Direct competitors of FIFA’s Official Marketing Partners
Crypto currency
Except for Gambling and Gambling websites, restrictions apply only to the league, not the clubs
§ 16.4 In terms of Clubs kit used in eSuperliga, there are two possible scenarios:
The club uses the same approved game kit as in Superligaen (football tournament)
In this case, EA will not limit the presence of brands that are part of the prohibited categories (for example, if a football club has an approved betting sponsor for Superligaen as main sponsor and uses the same kit for eSuperliga, it will not be limited by EA).
However, please consider that, in this case (the club is using its Superligaen kit also for eSuperliga, including forbidden partners):
o EA reserves the right to blur/hide any brand appearance of the specific forbidden sponsor from eSuperliga images, in case they appear on EA’s channels or in FGS22 tournaments where the club may compete.
o Although the Club is authorized to use the same shirt as in Superligaen, EA does not assume any responsibility if this is not allowed according to local laws specific to esports tournaments. The Club assumes all responsibility in this case.
The club uses a specific game kit for Superligaen, commercializing that separately
In this case, the Club has the same limitations as eSuperliga in terms of permitted sponsorship categories.
Therefore, a Club taking part in eSuperliga shouldn’t reach any agreement (specific to eSuperliga) which provides visibility to a brand included in the forbidden categories. If it does, EA reserves the right to:
demand for the Club to remove the forbidden partnership from its kit, to continue competing in eSuperliga,
or blur/hide the visibility of the brand in the eSuperliga broadcast and in any related content in EA channels.
EA reserves the right to prohibit any third party at their sole discretion.
§ 16.5 Players represent the Superliga club by name when playing in eSuperliga and not the esports organization within the club.
§ 16.6 The team jersey for eSuperliga must be similar to the club jersey worn by the first team players in Superliga (or 1st division).
§ 16.7 Clubs that already have an esports team or organization under a different name than the club’s Superliga (or 1st division) name must use the name and visual identity of their Superliga (or 1st division) team.
§ 16.8 Clubs may add an esports twist to the jersey by including the logo of the esports team or esports organization within the club.
§ 16.9 Clubs are allowed to change their main sponsor from the Superliga (or 1st division) jersey and find a dedicated sponsor for their eSuperliga team.
§ 16.10 Clubs are encouraged to keep the identity of the Superliga (or 1st division) jersey and may therefore only alter the main sponsor, add a special esports logo and add a special esports sleeve sponsor.
§ 16.11 Players must wear a club jersey:
During the entrance onto stage in eSuperliga
When playing on stage in eSuperliga
When sitting close to a teammate playing on stage in eSuperliga
When in the studio pre- or postmatch for interviews in eSuperliga
§ 16.12 Players may wear a sponsor cap or similar when playing in eSuperliga.
§ 16.13 Players may wear other items when not on stage.
§ 16.14 Coaches and other team representatives are encouraged to wear a club uniform when on and near the stage on match days in eSuperliga.
XVII. Players’ Code of Conduct
§17.1 The Code of Conduct below applies to all players.
§17.2 The League Administrator reserves the right to levy penalties, sanction or disqualify any player at its discretion for breach of the Code.
(i) Player Behavior
§ 17.3 Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, tournament administrators and to other players. These requirements apply both offline and online, including with respect to social media conduct and activity on live streams.
§ 17.4 Every player is asked to maintain an adequate level of respect for the other players and the League Administrator.
§ 17.5 Threatening behavior towards the League Administrator and the other players will not be tolerated and will be punished.
§ 17.6 Unlawful incidents will be identified at the sole discretion of the League Administrator and will be punished.
§ 17.7 Players must abide by the instructions made by the League Administrator at all times.
§ 17.8 All players must follow the League Administrator’s directions. The League Administrator reserves the right to disqualify any player from a match for breach of the Competition Rules or the Code of Conduct
§17.9 All players are expected to adhere to these standards of sportsmanship at all times and may be sanctioned for:
§ 17.9.1 Violating any law, rule or regulation, as determined by the League Administrator at its sole discretion;
§ 17.9.2 Using any software or program which damages, interferes with or disrupts an EA Service or another person’s computer or property;
§ 17.9.3 Interfering with or disrupting another player’s use of a League Administrator Service;
§ 17.9.4 Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated;
§ 17.9.5 Publishing, posting, uploading or distributing content, or organizing or participating in any activity, group or guild which is determined by the League Administrator (acting reasonably and objectively) as inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, hateful, obscene, sexually explicit, infringing, privacy-invasive, vulgar, offensive, indecent or unlawful;
§ 17.9.6 Using exploits, cheats, undocumented features, design errors or problems in an EA Service;
§ 17.9.7 Engaging in any other activity which significantly disturbs the peaceful, fair and respectful gaming environment of an EA Service; or
§ 17.9.8 Promoting, encouraging or taking part in any prohibited activity described above.
(ii) During the Tournament
§ 17.10 Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, League Administrator, and to other players. These requirements apply both offline and online, including with respect to social media conduct. All players are expected to adhere to the standards of good sportsmanship at all times.
§ 17.11 Players must refrain from using vulgar or offensive language.
§ 17.12 Abusive behavior, including harassment and threats, is prohibited.
§ 17.13 Physical abuse, fighting or any threatening action or threatening language, directed at any player, spectator, League Administrator or any other person is prohibited.
§ 17.14 Damage and/or abuse to game consoles, controllers or any tournament equipment is prohibited.
§ 17.15 Any action which interferes with the play of a match, including but not limited to purposely breaking a game station, interfering with power and abuse of in-game pausing, is prohibited and may result in match forfeiture and/or disqualification from the tournament.
§ 17.16 Gambling, including betting on the outcome of matches or games, is prohibited.
§ 17.17 No player may accept any gifts, rewards, or compensation for services that are promised to be rendered in connection with competing in the tournament. The only exception to this rule is for players with sponsors who are paying them based on their performance.
§ 17.18 All players must be available for any post-tournament award ceremonies and interviews for the entirety of eSuperliga and any promotional activities reasonably requested by the League Administrator.
(iii) Collusion Policy
17.19 Collusion is defined as any agreement amongst two or more players to disadvantage other players in the tournament. Collusion between players or other parties involved in the tournament, e.g. teams, is strictly prohibited. Any party determined by the League Administrator at any phase of the tournament to be engaging in collusion will be removed from the tournament.
Examples of collusion include, but are not limited to:
§ 17.19.1 Intentionally losing a match for any reason, either during Regular Season or Finals.
§ 17.19.2 Playing on behalf of another player, including using a secondary account, to aid them in Regular Season or Finals.
§ 17.19.3 Any form of matchfixing.
§ 17.19.4 Soft play, defined as a player not trying their hardest in an attempt to allow an opponent to run up the score and gain a Goal Differential advantage.
§ 17.19.5 Agreeing to split prize money.
§ 17.19.6 Allowing an opponent to score more or fewer goals than they normally would in order to impact the Goal Differential tiebreaker.
(iv) Drug & Alcohol Policy
§ 17.20 Player use of alcohol or drugs is prohibited on the premises of, or during the participation in, eSuperliga for the duration of the event.
§ 17.21 Players may not be under the influence of drugs or alcohol while participating in eSuperliga.
§ 17.22 Smoking, including the use of eCigarettes and vaporizers, is prohibited at all eSuperliga events except in designated areas.
XVIII. Entry Into Force
§ 18.1 These Competition Rules have been adopted by the League Administrator and will enter into force on October 26th, 2021.
XIX. Amendments
§ 19.1 All rules may be subject to change by the League Administrator at any time.