1. Overview and General Rules
  • 1.1 The eSuperliga is a video game competition conducted using EA SPORTS FIFA 19 Ultimate Team mode (“FIFA 19”) for the PlayStation 4 console.
  • 1.2 The eSuperliga is an EA SPORTS Official League Qualifiers tournament organized and administrated by Dreamhack A/S (“League Administrator”).
  • 1.3 These Competition Rules are established by the League Administrator and set out the regulation governing the tournament eSuperliga.
  • 1.4 The League Administrator has the right to establish and apply rules and regulations governing the eSuperliga at all times.


  1. Registration and Acceptance of Official eSuperliga Rules

Participants who meet the eligibility requirements in this Player Eligibility section (individually a “player”) must also (1) own or have access to FIFA 19 on PlayStation 4; (2) have a valid Gamertag or PSN ID; (3) have agreed to EA’s Privacy and Cookie Policy and User Agreement; (4) have registered their valid EA Account for eligibility by October 31, 2018; and (5) be residents of an applicable jurisdiction as outlined in ES SPORTS FIFA 19 Global Series Official Rules

  • 2.2 Players must register with their valid EA Account and accept the FIFA 19 Global Series Official Rules at www.futchampions.com to be considered eligible for qualification within the FUT Champions qualifying periods. Deadline was October 31, 2018.
  • 2.3 Players must register and accept the eSuperliga Official Rules by February 11, 2019 12:00 CET at the latest. Once a player has registered, he or she is eligible to play until the end of eSuperliga Finals.
  • 2.4 All registered players must be published by February 11, 2019 at 12:00 CET at the latest.
  • 2.5 Players must provide the League Administrator with their EA Account login information. If password changes are made, players must send the new password to the League Administrator 24 hours before a match. The League Administrator guarantees that players’ accounts will only be logged in to one team personal PlayStation and that the PlayStations are only connected to power and internet on match days.
  • 2.6 When registering for eSuperliga, players give permission that the League Administrator may change their FUT Club Name directly with EA SPORTS. The change will be effective from one week before eSuperliga starts. The FUT club name must be kept until after the Finals on April 17, 2019.


III. Age Requirement

  • 3.1 To take part in any stage of the eSuperliga players must be at least 16 years old by the date of eSuperliga, which is February 26, 2019. Players must be at least the minimum age needed (not underage) to have a full EA account in their given territory in order to be eligible for the eSuperliga.
  • 3.2 All players under the age of 18 who attend the eSuperliga must have a parent’s/legal guardian’s or parents’/legal guardians’ written approval that they accept the rules and regulations on the player’s behalf, as required by law.


  1. Citizenship and Residency Requirements
  • 4.1 At least one professional player on every team must be a national citizen of Denmark for the team to compete in eSuperliga.
  • 4.2 All players must have residency in Denmark to play in eSuperliga. Players with residency outside of Denmark may register to play in eSuperliga, but they may not play before having obtained residency in Denmark.
  • 4.3 Participants may be required to provide proof of residency to determine their eligibility in the eSuperliga by providing two forms of identification or proof of residency:
  • Government-Issued Documentation: Identification such as a passport, driver’s license, identification card or work visa with a name and address.
  • Utility Bill: Recent invoice from a utility (energy, telephone, or cable) company with a name and address.
  • 4.4 The list of eligible countries can be found in FIFA 19 Global Series Official Rules in Appendix B: Countries.
  • 4.5 Players may only represent one league club at a time. A league club is a club playing in the highest or second highest division in any country. In Denmark the two highest leagues are the Superliga and 1st Division.


  1. Tournament Format
  • 5.1 The eSuperliga consists of 16 teams.
  • 5.2 To participate in eSuperliga, teams must contract a minimum of two professional players and a coach for the entire duration of the eSuperliga. A coach may be a playing coach.
  • 5.3 All teams may register a maximum of five players for eSuperliga. If a coach is registered as a playing coach, he or she represents one of the maximum five players.
  • 5.4 Each club must nominate two players as ‘main players’. Those two players will be eligible to earn Pro Points in the Finals.
  • 5.5 The eSuperliga tournament consists of a Regular Season and Finals
  • 5.6 Regular Season is a Round Robin format (all-play-all), meaning that each team meets all other teams in turn over the Regular Season. The Regular Season consists of 15 rounds.
  • 5.7 The Top 8 teams from the Regular Season qualify for the Finals.
  • 5.8 The teams’ head-to-head placement in the Regular Season is decided by the amount of points. If two or more teams have the same amount of points, the team with the best goal difference is placed first.

If two or more teams have the same amount of points and the same goal different, the team with most scored goals will be placed first.

If two or more teams have the same amount of points, the same goal difference and the same amount of scored goals, the placement will be decided by their head-to-head game in the following order:

  1. Amount of points
  2. Goal difference
  3. Amount of goals scored
  4. Amount of away goals scored

If two or more teams are still equal, the placement will be decided by a draw.

  • 5.9 Finals is a single-elimination tournament and consists of Quarterfinals, Semifinals and a Grand Final.
  • 5.10 Clubs may only present two players at the Finals. Clubs are allowed to choose a reserve who may be allowed to play in extraordinary cases, such as illness. This decision is made solely by the League Administrator based on the club’s request.
  • 5.11 Players must have played a minimum of 40% of the matches in the Regular Season to be able to compete in the eSuperliga Finals.

Rounds in Regular Season are scheduled as follow:


Week 9:

  • Tuesday, February 26: Round 1
  • Wednesday, February 27: Round 2

Week 10:

  • Tuesday, March 5: Round 3
  • Wednesday, March 6: Round 4

Week 11:

  • Tuesday, March 12: Round 5
  • Wednesday, March 13: Round 6

Week 12:

  • Tuesday, March 19: Round 7
  • Wednesday, March 20: Round 8

Week 13:

  • Tuesday, March 26: Round 9
  • Wednesday, March 27: Round 10

Week 14:

  • Tuesday, April 2: Round 11
  • Wednesday, April 3: Round 12


Week 15

  • Tuesday, April 9: Round 13
  • Wednesday, April 10: Round 14+15

Finals is scheduled as follow:

Week 16:

  • Saturday, April 20: Quarterfinals, Semifinals, Grand Final


  1. Game and Match Structure
  • 6.1 The eSuperliga runs in the following tournament format during the Regular Season:
  • 6.1.1 All games are played as two matches (home and away), with the aggregate score of the two matches deciding the winner. E.g. if Team A and Team B finish 1-1 and 0-0, Team B wins on away goals.
  • 6.1.2 In the event that the game is a draw on aggregate following the conclusion of regular time, the game ends in a draw. E.g. if Team A and Team B finish 1-1 and 1-1, the game ends in a draw.
  • 6.1.3 A game win grants 3 points. A game draw grants 1 point.
  • 6.2 eSuperliga runs in the following tournament format during the Finals:
  • 6.2.1 Games in Quarterfinals and Semifinals are played as best of two matches (home and away), with the aggregate score of the two matches deciding the winner.
  • 6.2.2 In the event that the game is a draw on aggregate following the conclusion of regular time in the second match, a third match will be played to determine the winner.
  • 6.2.3 If the third match remains a draw, the match will move in-to extra time. If the match remains a draw following the conclusion of extra time, the match will conclude in a penalty shoot-out to determine the winner.
  • 6.3 The loser of a game will be eliminated, and the winner will advance to the next stage of the tournament.
  • 6.4 The Grand Final is played as best of three matches and is a head-to-head competition between the two final teams. A team must win two out of three matches to win the Grand Final. If one team wins both of the first two matches, the third match will not be played.
  • 6.4.1 In the event that one of the three matches is a draw following the conclusion of regular time, the match will continue into extra time.
  • 6.4.2 If it remains a draw following the conclusion of extra time, the match will conclude in a penalty shoot-out in order to determine a winner of that exact match.


VII. Play Order for Games (Best of Two Matches)

  • 7.1 After entry of stage, the play order of the game will be determined by a coin toss.
  • 7.2 The team winning the coin toss earns the right to decide between option a and b:
  1. Choose the matchups
  2. Choose which of their two players they wish to play home or away in the first match
  • 7.3 The team losing the coin toss must choose the other option.


Team A wins the coin toss and decides on option a. choose the matchups.

Team B, losing the coin toss, must choose option b. choose which of their two players they wish to play home or away in the first match

  • 7.4 Explanation regarding coin toss for Finals will follow later.


IIX. Seedings for the Finals

  • 8.1 The standings in the Regular Season determine the right to choose opponent for the Quarterfinals as follow:

No. 1              picks first and can pick from no. 5, 6, 7, 8

No. 2             picks second and can pick from the three remaining opponents (no. 5, 6, 7, 8)

No. 3             picks third and can pick from the two remaining opponents (no. 5, 6, 7, 8)

No. 4             is left with the last remaining opponent


  • 8.2 The matchups must be picked at April 16, 2019 at the latest.


  1. Additional Applicable Match Rules
  • 9.1 Players may not receive coaching during a tournament match. Communications of any kind, audible or visible, between a player and a coach may be construed as coaching. Players are, however, allowed to receive coaching in halftime. Cheering is allowed, but further coaching may lead to punishment.
  • 9.2 Players are not allowed to plug any devices, other than controllers, into any console.
  • 9.3 Players are not allowed to use headphones when playing.
  • 9.4 All video game consoles and televisions are supplied by eSuperliga. Players may not use their own equipment. however, see § 9.5
  • 9.5 Players may provide their own controller so long as the controller does not provide an unfair competitive advantage to the player, does not interfere with the operations of the match or tournament, does not require any special configuration, cabling or adapters to function and is designed to work natively on the console on which the player competes. The League Administrator may, at its sole discretion, disallow any controller and require the player to use an approved controller.
  • 9.6 Any action designed to disrupt the opposing player’s view of the field or ability to select controlled players is prohibited.
  • 9.7 Time wasting is prohibited, including but not limited to staying in your own half for more than ten minutes without any attempts to attack. First time it happens will result in a warning and giving away of the ball. If it happens again, it will result in an automated loss by the faulting player. Headers from outfield players to your own goalkeeper is considered timewasting if it happens multiple times, more than once at the same situation.
  • 9.8 Players who are not present at the designated start time of any match will be disqualified and the team lose the game (both two matches) 0-6.
  • 9.9 Players will be shown their designated station, the League Adminstrator will set up the match and players may begin playing only when instructed to do so by the League Administrator.
  • 9.10 In all situations possible, the League Administrator monitors the match situation so that it may be restored in the event of match interruptions.
  • 9.11 If an error of any kind makes the match unplayable, the League Administrator must be informed as fast as possible. The League Administrator then decides how to proceed with the match and measures to continue the match.
  • 9.12 If a disconnection in the match for any reason occurs, a new match must be started with the remaining time of the 90 minutes being played. The time, goals and red cards follow in to the restarted match. Exactly 3 minutes will be added to every restarted match, which otherwise would have happened automatically at the 90th minute. All matches disconnected before the clock turns 10:00 with no goals scored must be replayed as an entire match.
  • 9.13 When a restart is needed, no team changes are allowed.
  • 9.14 Rage quitting a game for any purpose is strictly prohibited and will result in team punishment.
  • 9.15 In the event of a restart, if a player has a football player with a red card, it can only be replaced by a non-rare bronze for the restart of the match.
  • 9.16 Walking away from your station for any purpose not allowed by the League Administrator is strictly prohibited. This will result in team punishment.
  • 9.17 If a player has an issue which they feel is creating an unfair advantage for the opponent, they must pause the match (or request that their opponent pauses the match) and bring the issue to the attention of the League Administrator. The League Administrator must then address the issue. If a player feels that the League Administrator has not addressed the issue properly, they may request that a Head League Administrator also addresses the issue. Rulings by the Head League Administrator are final and binding.
  • 9.18 In case of a technical error or server breakdown which cannot be solved within a reasonable timeframe, eSuperliga reserves the right to switch to another game mode in order to finish the matches. Most likely to 85 mode.
  • 9.19 Controller settings must be FIFA Trainer Off and Tactical Defending On.
  • 9.20 Custom controller settings are allowed, as long as it does not give an unfair advantage. Including, but not limited to, legacy defending.
  • 9.21 Replay skipping is not allowed and will be taken very seriously.
  • 9.22 Changes to the teams are allowed immediately after the match has been started, but players must make the changes as quickly as possible.
  • 9.23 No skipping is allowed in halftime when countdown screen is reached.
  • 9.24 When a match is finished, no controller action is allowed. The match must be left on so that match highlights keep rolling.
  • 9.25 Players are not allowed to flip around the monitors. This is strictly to be done by the League Administrator in order to maintain and protect fragile equipment.
  • 9.26 Players wishing to use their own personal controllers must hand these over to the League Administrator backstage no less than 30 minutes before match start. If no personal controllers are handed over by this time, League Administrator will provide a standard controller.
  • 9.27 Before the tournament starts, all players must befriend all opponents in the league on PSN. Players cannot remove other players from their friends list until after April 20, 2019. A complete list of all players who must be befriended will be given by the League Administrator on February 7, 2019.
  • 9.28 Players may not have more than 100 friends – including league opponents – on their friends list.
  • 9.29 Players must double check this before every match day and are responsible for having befriended all possible opponents they face in a tournament game.
  • 9.30If players fail to comply with and League Administrator finds out when there is less than one and a half hour to match start, League Administrator will give a warning to the player/team responsible for not befriending the other players. Upon receiving a third warning, the player receives a fine of 5.000 DKK.
  • 9.31 If failure to comply with §9.28 and 9.29 creates an unfixable situation for League Administrator when setting up a match League Administrator has the right to do either:
    a. If possible, change the order of match 1 and 2
    b. Play the game in 85 mode


  1. Strictly In-Game Rules
  • 10.1 The game mode is always FIFA Ultimate Team Friendly Seasons and the following in-game rules apply for the matches:

No training items are allowed.

No loan players are allowed.

FUT -> Online -> Friendly Seasons -> Choose player -> Play game -> Send Invite -> Press OK -> Choose right kit -> Start game.

Pauses and substitutions follow the in-game mechanisms.

Custom tactics are allowed.

Custom formations are not allowed.

All players must use the FEWC Stadium for all league games.

Camera: Tele Broadcast.

Audio guide instructions must be checked before each match.

Settings that are to be made before the start of all mtaches are the following:

HUD: Player Name & Indicator

Player Indicator: Player Name

Time/Score Display: On

Radar: 2D

Gamertag Indicator: IN GAME PLAYER

Scrolling Line Ups: Off

Commentary Volume: 0

Stadium Ambience: 8

Music Volume: 0


  1. Admin Strike List
  • 11.1 Each team may not receive more than two warnings per match day. The next warning will lead to automatic loss of the entire game.


XII. Tournament Schedule

  • 12.1 The schedule for the Regular Season with an overview of rounds and matchups will be available on TBC.
  • 12.2 Broadcaster will choose specific timeslots for matchups as follows:

Feb 28                                                       Round 5, 6, 7, 8, 9, 10,

Mar 21                                                      Round 11, 12, 13, 14, 15

  • 12.3 Any wishes the teams may have of special considerations to be taken into account regarding timeslot for own matchups in the schedule must be directed to the League Administrator on February 27, 2019 16.00 CET at the latest.


XIII. FUT Format

  • 13.1 EA SPORTS only provides God Accounts for Finals. Therefore, the Regular Season is played without God Accounts.
  • 13.2 Players must play using their own accounts and eSuperliga follows the EA SPORTS Global Series Ruleset on FUT tournaments.
  • 13.3 An account and a FUT team is strictly for personal use. Therefore, team mates or coaches may not play with each other’s accounts in case a player is unavailable for playing.


XIV. Global Series Qualification Points

  • 14.1 No Global Series Pro Points are earned or allocated in the eSuperliga Season 2.


  1. Prize Pool Distribution
  • 15.1 The prize pool for eSuperliga is 365.000 DKK.
  • 15.2 The prize pool will be distributed between the Top 8 teams after the Finals.
  • 15.3 The prize pool will be distributed as follows below:


Place Prize money
1st 180.000 DKK
2nd 70.000 DKK
3rd 35.000 DKK
4th 25.000 DKK
5th 17.500 DKK
6th 15.000 DKK
7th 12.500 DKK
8th 10.000 DKK
365.000 DKK


  • 15.4 For teams placed 3rd-8th after the Finals, their final placement is decided by their placement in the Regular Season. E.g. if a team is knocked out in the Semifinal, but is placed 1st in the Regular Season, their final placement will be 3rd place.


XVI. Sponsorships and Dresscode:

  • 16.1 Clubs are allowed to find special sponsors for their esports team if they so wish.
  • 16.2 The League Administrator adds no restriction on the type of sponsor, but sponsorships must comply with EA SPORTS Global Series Official Sponsor Rules.
  • 16.3 Players in the FIFA 19 Global Series have the ability to acquire ad sponsors. Ad sponsorship acquisition is limited, however, by excluding certain categories and industries. If the ad sponsor falls under the limited categories below, the ad sponsorship may not be displayed by the player in conjunction with or during the FIFA 19 Global Series. EA reserves the right to update the list below at any time. The following is a nonexclusive list of prohibited ad sponsors:
  • Gambling or gambling websites (OBS: = BETTING PARTNERS)
  • Alcohol, tobacco, and/or non-“over-the-counter” drugs
  • FIFA Ultimate Team Coin promoting or selling websites or companies
  • Firearms or any type of weapons
  • Pornographic or adult material
  • Products or services from direct competitors of EA, its partners and its other subsidiary brands
  • (INTERPRET NOTE FROM EA LICENSE OFFICE: Other game publishers., including but not limited to Activision or Konami for a FIFA event)
  • Direct competitors of FIFA’s Official Marketing Partners
  • (INTERPRET NOTE FROM EA LICENSE OFFICE: Restrictions apply only to the league, not the clubs. The clubs may partner with competitors of FIFA’s official marketing partners if they so wish.)

EA reserves the right to prohibit any third party at their sole discretion.

  • 16.4 Players represent the Superliga club by name when playing in eSuperliga and not the esports organization within the club.
  • 16.5 The team jersey for eSuperliga must be similar to the club jersey worn by the first team players in Superliga (or 1st Division).
  • 16.6 Clubs that already have an esports team or organization under a different name than the club’s Superliga (or 1st Division) name must use the name and visual identity of their Superliga (or 1st Division) team.
  • 16.7 Clubs may add an esports twist to the jersey by including the logo of the esports team or esports organization within the club.
  • 16.8 Clubs are allowed to change their main sponsor from the Superliga (or 1st Division) jersey and find a dedicated sponsor for their eSuperliga team.
  • 16.9 Clubs are encouraged to keep the identity of the Superliga (or 1st Division) jersey and may therefore only alter the main sponsor, add a special esports logo and add a special esports sleeve sponsor.
  • 16.10 Players must wear a club jersey:
  • During the entrance onto stage in eSuperliga
  • When playing on stage in eSuperliga
  • When sitting close to a teammate playing on stage in eSuperliga
  • When in the studio pre or post-match for interviews in eSuperliga
  • 16.11 Players may wear a sponsor cap or similar when playing in eSuperliga.
  • 16.12 Players may wear other items when not on stage.
  • 16.13 Coaches and other team representatives are encouraged to wear a club uniform when on and near the stage on match days in eSuperliga.


XVII. Players’ Code of Conduct

  • 17.1 The Code of Conduct below applies to all players.
  • 17.2 The League Administrator reserves the right to levy penalties, sanction or disqualify any player at its discretion for breach of the Code.

(i) Player Behavior

  • 17.3 Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, tournament administrators and to other players. These requirements apply both offline and online, including with respect to social media conduct and activity on live streams.
  • 17.4 Every player is asked to maintain an adequate level of respect of the other players and the League Administrator.
  • 17.5 Threatening behavior towards the League Administrator and the other players will not be tolerated and will be punished.
  • 17.6 Unlawful incidents will be identified at the sole discretion of the League Administrator and will be punished.
  • 17.7 Players must abide by the instructions made by the League Administrator at all times.
  • 17.8 All players must follow the League Administrator’s directions. The League Administrator reserves the right to disqualify any player from a match for breach of the Competition Rules or the Code of Conduct
  • 17.9 All players are expected to adhere to these standards of sportsmanship at all times and may be sanctioned for:
  • 17.9.1 Violating any law, rule or regulation, as determined by the League Administrator at its sole discretion;
  • 17.9.2 Using any software or program which damages, interferes with or disrupts an EA Service or another person’s computer or property;
  • 17.9.3 Interfering with or disrupting another player’s use of a League Administrator Service;
  • 17.9.4 Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated;
  • 17.9.5 Publishing, posting, uploading or distributing content, or organizing/participating in any activity, group or guild which is determined by the League Administrator (acting reasonably and objectively) as inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, hateful, obscene, sexually explicit, infringing, privacy-invasive, vulgar, offensive, indecent or unlawful;
  • 17.9.6 Using exploits, cheats, undocumented features, design errors or problems in an EA Service;
  • 17.9.7 Engaging in any other activity which significantly disturbs the peaceful, fair and respectful gaming environment of an EA Service; or
  • 17.9.8 Promoting, encouraging or taking part in any prohibited activity described above.

(ii) During the Tournament

  • 17.10 Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, League Administrator, and to other players. These requirements apply both offline and online, including with respect to social media conduct. All players are expected to adhere to the standards of good sportsmanship at all times.
  • 17.11 Players must refrain from using vulgar or offensive language.
  • 17.12 Abusive behavior, including harassment and threats, is prohibited.
  • 17.13 Physical abuse, fighting or any threatening action or threatening language, directed at any player, spectator, League Administrator or any other person is prohibited.
  • 17.14 Damage and/or abuse to game consoles, controllers, or any tournament equipment is prohibited.
  • 17.15 Any action which interferes with the play of a match, including but not limited to purposely breaking a game station, interfering with power and abuse of in-game pausing, is prohibited and may result in match forfeiture and/or disqualification from the tournament.
  • 17.16 Gambling, including betting on the outcome of matches or games, is prohibited.
  • 17.17 No player may accept any gifts, rewards, or compensation for services that are promised to be rendered in connection with competing in the tournament. The only exception to this rule is for players with sponsors who are paying them based on their performance.
  • 17.18 All Players must be available for any post-tournament award ceremonies and interviews for the entirety of eSuperliga and any promotional activities reasonably requested by the the League Administrator.

(iii) Collusion Policy

17.19 Collusion is defined as any agreement amongst two or more players to disadvantage other players in the tournament. Collusion between players or other parties involved in the tournament, e.g. teams, is strictly prohibited. Any party determined by the League Administrator at any phase of the tournament to be engaging in collusion will be removed from the tournament.

Examples of collusion include, but are not limited to:

  • 17.19.1 Intentionally losing a match for any reason, either during Regular Season or Finals.
  • 17.19.2 Playing on behalf of another player, including using a secondary account, to aid them in Regular Season or Finals.
  • 17.19.3 Any form of match-fixing.
  • 17.19.4 Soft play, defined as a player not trying their hardest in an attempt to allow an opponent to run up the score and gain a Goal Differential advantage.
  • 17.19.5 Agreeing to split prize money.
  • 17.19.6 Allowing an opponent to score more or fewer goals than they normally would in order to impact the Goal Differential tiebreaker.

(iv) Drug & Alcohol Policy

  • 17.20 Player use of alcohol or drugs is prohibited on the premises of, or during the participation in eSuperliga for the duration of the event.
  • 17.21 Players may not be under the influence of drugs or alcohol while participating in eSuperliga.
  • 17.22 Smoking, including the use of eCigarettes and vaporizers, is prohibited at all eSuperliga events except in designated areas.


XVIII. Entry Into Force

  • 18.1 These Competition Rules have been adopted by the League Administrator and will enter into force on February 1, 2019.


XIX. Amendments

  • 19.1 All rules may be subject to change by the League Administrator at any time.