eSuperliga Official Competition Rules

 1: Overview and General Rules

  • 1.1 The eSuperliga is a video game competition conducted using EA SPORTS FIFA 20 Ultimate Team mode (“FIFA 20”) for the PlayStation 4 console.
  • 1.2 The eSuperliga is an EA SPORTS Official League Qualifiers tournament organized and administrated by Dreamhack A/S (“League Administrator”).
  • 1.3 These Competition Rules are established by the League Administrator and set out the regulation governing the tournament eSuperliga.
  • 1.4 The League Administrator has the right to establish and apply rules and regulations governing the eSuperliga at all times.

 2: Registration and Acceptance of Official eSuperliga Rules

Participants who meet the eligibility requirements in this Player Eligibility section (individually a “player”) must also (1) own or have access to FIFA 20 on PlayStation 4; (2) have a valid Gamertag or PSN ID; (3) have agreed to EA’s Privacy and Cookie Policy and User Agreement; (4) have registered their valid EA Account for eligibility by October 31, 2019; and (5) be residents of an applicable jurisdiction as outlined in ES SPORTS FIFA 20 Global Series Official Rules

  • 2.2 Players must register with their valid EA Account and accept the FIFA 20 Global Series Official Rules at to be considered eligible for qualification within the FUT Champions qualifying periods. Deadline is October 31, 2019.
  • 2.3 Players must register and accept the eSuperliga Official Rules by October 13th, 2019 12:00 CET at the latest. Once a player has registered, he or she is eligible to play until the end of eSuperliga Finals.
  • 2.4 All registered players must be published by October 13th, 2019 at 12:00 CET at the latest.

3: Age Requirement

  • 3.1 To take part in any stage of the eSuperliga players must be at least 16 years old by the date of eSuperliga, which is October 13, 2019. Players must be at least the minimum age needed (not underage) to have a full EA account in their given territory in order to be eligible for the eSuperliga.
  • 3.2 All players under the age of 18 who attend the eSuperliga must have a parent’s/legal guardian’s or parents’/legal guardians’ written approval that they accept the rules and regulations on the player’s behalf, as required by law.

 4: Citizenship and Residency Requirements

  • 4.1 At least one professional player on every team must be a national citizen of Denmark for the team to compete in eSuperliga.
  • 4.2 All players must have residency in Denmark to play in eSuperliga. Players with residency outside of Denmark may register to play in eSuperliga, but they may not play before having obtained residency in Denmark.
  • 4.3 Participants may be required to provide proof of residency to determine their eligibility in the eSuperliga by providing two forms of identification or proof of residency:
  • Government-Issued Documentation: Identification such as a passport, driver’s license, identification card or work visa with a name and address.
  • Utility Bill: Recent invoice from a utility (energy, telephone, or cable) company with a name and address.
  • 4.4 The list of eligible countries can be found in FIFA 20 Global Series Official Rules in Appendix B: Eligible Countries.
  • 4.5 Players may only represent one league club at a time. A league club is a club playing in the highest or second highest division in any country. In Denmark the two highest leagues are the Superliga and 1st Division.

 5: League Format

  • 5.1 The eSuperliga consists of 15 teams.
  • 5.2 To participate in eSuperliga, teams must contract a minimum of two professional players and a coach for the entire duration of the eSuperliga. A coach may be a playing coach.
  • 5.3 All teams may register a maximum of five players for eSuperliga. If a coach is registered as a playing coach, he or she represents one of the maximum five players.
  • 5.4 Each club must nominate two players as ‘main players’. Those two players will be eligible to earn Pro Points in the Finals.
  • 5.5 The eSuperliga tournament consists of a Regular Season, Playoffs and Finals
  • 5.6 Regular Season is a Round Robin format (all-play-all), meaning that each team meets all other teams in turn over the Regular Season. The Regular Season consists of 15 rounds.
  • 5.7 The Top 4 teams from the Regular Season qualify for the Finals, while teams placed 5-12 will face off in a single match to determine their participation in the Finals. This will be called the Playoffs. Teams will face each other as follows:
    Playoff Match 1: #5 vs. #12
    Playoff Match 2: #6 vs. #11
    Playoff Match 3: #7 vs. #10
    Playoff Match 4: #8 vs. #9
  • 5.8 The teams’ head-to-head placement in the Regular Season is decided by the amount of points. If two or more teams have the same amount of points, the team with the best goal difference is placed first.

If two or more teams have the same amount of points and the same goal different, the team with most scored goals will be placed first.

If two or more teams have the same amount of points, the same goal difference and the same amount of scored goals, the placement will be decided by their head-to-head game in the following order:

  1. Amount of points
  2. Goal difference
  3. Amount of goals scored
  4. Amount of away goals scored

If two or more teams are still equal, the placement will be decided by a draw.

  • 5.9 Finals is a single-elimination tournament and consists of Quarterfinals, Semifinals and a Grand Final.
  • 5.10 Clubs may only present two players at the Finals. Clubs are allowed to choose a reserve who may be allowed to play in extraordinary cases, such as illness. This decision is made solely by the League Administrator based on the club’s request.
  • 5.11 Players must have played a minimum of 40% of the matches in the Regular Season to be able to compete in the eSuperliga Finals.

Rounds in Regular Season are scheduled as follow:

Week 41:

  • Sunday, October 13: Round 1

Week 42:

  • Monday, October 14: Round 2
  • Sunday, October 20: Round 3

Week 43:

  • Monday, October 21: Round 4
  • Sunday, October 27: Round 5

Week 44:

  • Monday, October 28: Round 6
  • Sunday, November 3: Round 7

Week 45:

  • Monday, November 4: Round 8
  • Sunday, November 10: Round 9

Week 46:

  • Monday, November 11: Round 10
  • Sunday, November 17: Round 11

Week 47:

  • Monday, November 18: Round 12+13
  • Sunday, November 24: Round 14+15

Playoffs is scheduled as follow:

Week 48:

  • Monday, November 25: Playoffs

Finals is scheduled as follow:

Week 49:

  • Saturday, December 7: Quarterfinals, Semifinals, Grand Final


 6: Game and Match Structure

  • 6.1 The eSuperliga runs in the following tournament format during the Regular Season:
  • 6.1.1 All games are played as two matches (home and away), with the aggregate score of the two matches deciding the winner. E.g. if Team A and Team B finish 1-1 and 0-0, Team B wins on away goals.
  • 6.1.2 In the event that the game is a draw on aggregate following the conclusion of regular time, the game ends in a draw. E.g. if Team A and Team B finish 1-1 and 1-1, the game ends in a draw.
  • 6.1.3 A game win grants 3 points. A game draw grants 1 point.
  • 6.2 eSuperliga runs in the following tournament format during the Finals:
  • 6.2.1 Games in Quarterfinals and Semifinals are played as best of two matches (home and away), with the aggregate score of the two matches deciding the winner.
  • 6.2.2 In the event that the game is a draw on aggregate following the conclusion of regular time in the second match, the match will move in to extra time. If the match remains a draw, the match will conclude in a penalty shoot-out to determine a winner.
  • 6.3 The loser of a game will be eliminated, and the winner will advance to the next stage of the tournament.
  • 6.4 The Grand Final is played as best of three matches and is a head-to-head competition between the two final teams. A team must win two out of three matches to win the Grand Final. If one team wins both of the first two matches, the third match will not be played.
  • 6.4.1 In the event that one of the three matches is a draw following the conclusion of regular time, the match will continue into extra time.
  • 6.4.2 If it remains a draw following the conclusion of extra time, the match will conclude in a penalty shoot-out in order to determine a winner of that exact match.

7: Play Order for Games

  • 7.1 After entry of stage, the play order of the game will be determined by a coin toss.
  • 7.2 The team winning the coin toss earns the right to decide between option a and b:
  1. Choose the matchups
  2. Choose which of their two players they wish to play home or away in the first match
  • 7.3 The team losing the coin toss must choose the other option.


Team A wins the coin toss and decides on option a. choose the matchups.

Team B, losing the coin toss, must choose option b. choose which of their two players they wish to play home or away in the first match

  • 7.4 For the Grand Final Game (best of 3 three matches) a coin will be flipped to determine the play order of the game.


8: Seedings for the Finals

  • 8.1 The standings in the Regular Season and result from Playoffs will determine the right to choose opponent for the Quarterfinals in the Finals as follow:

Regular Season No. 1                                 picks first and can pick from winner of Playoffs matches 1-4

Regular Season No. 2                                 picks second and can pick from the three remaining opponents

(winner of Playoffs matches 1-4)

Regular Season No. 3                                 picks third and can pick from the two remaining opponents

(winner of Playoffs matches 1-4)

Regular Season No. 4                                 is left with the last remaining opponent

  • 8.2 The matchups must be picked right after the last Playoffs match, likely live on broadcast.

9: Additional Applicable Match Rules

  • 9.1 Players may receive coaching.
  • 9.2 Players are not allowed to plug any devices, other than controllers, into any console.
  • 9.3 Players are not allowed to use headphones when playing.
  • 9.4 All video game consoles and televisions are supplied by eSuperliga. Players may not use their own equipment. however, see § 9.5
  • 9.5 Players may provide their own controller so long as the controller does not provide an unfair competitive advantage to the player, does not interfere with the operations of the match or tournament, does not require any special configuration, cabling or adapters to function and is designed to work natively on the console on which the player competes. The League Administrator may, at its sole discretion, disallow any controller and require the player to use an approved controller.
  • 9.6 Any action designed to disrupt the opposing player’s view of the field or ability to select controlled players is prohibited.
  • 9.7 Time wasting is prohibited, including but not limited to staying in your own half for more than ten minutes without any attempts to attack. First time it happens will result in a warning and giving away of the ball. If it happens again, it will result in an automated loss by the faulting player. Headers from outfield players to your own goalkeeper is considered timewasting if it happens multiple times, more than once at the same situation.
  • 9.8 Players who are not present at the designated start time of any match will be disqualified and the team lose the game (both two matches) 0-6.
  • 9.9 Players will be shown their designated station, the League Administrator will set up the match and players may begin playing only when instructed to do so by the League Administrator.
  • 9.10 In all situations possible, the League Administrator monitors the match situation so that it may be restored in the event of match interruptions.
  • 9.11 If an error of any kind makes the match unplayable, the League Administrator must be informed as fast as possible. The League Administrator then decides how to proceed with the match and measures to continue the match.
  • 9.12 If a disconnection in the match for any reason occurs, a new match must be started with the remaining time of the 90 minutes being played. The time, goals and red cards follow in to the restarted match. Exactly 3 minutes will be added to every restarted match, which otherwise would have happened automatically at the 90th minute. All matches disconnected before the clock turns 10:00 with no goals scored must be replayed as an entire match.
  • 9.13 When a restart is needed, no team changes are allowed.
  • 9.14 Rage quitting a game for any purpose is strictly prohibited and will result in team punishment.
  • 9.15 In the event of a restart, if a player has a football player with a red card, it can only be replaced by a non-rare bronze for the restart of the match.
  • 9.16 Walking away from your station for any purpose not allowed by the League Administrator is strictly prohibited. This will result in team punishment.
  • 9.17 If a player has an issue which they feel is creating an unfair advantage for the opponent, they must pause the match (or request that their opponent pauses the match) and bring the issue to the attention of the League Administrator. The League Administrator must then address the issue. If a player feels that the League Administrator has not addressed the issue properly, they may request that a Head League Administrator also addresses the issue. Rulings by the Head League Administrator are final and binding.
  • 9.18 In case of a technical error or server breakdown which cannot be solved within a reasonable timeframe, eSuperliga reserves the right to switch to another game mode in order to finish the matches. Most likely to 85 mode.
  • 9.19 Controller settings must be FIFA Trainer Off and Tactical Defending On.
  • 9.20 Custom controller settings are allowed, as long as it does not give an unfair advantage. Including, but not limited to, legacy defending.
  • 9.21 Pauses made in-game will only be allowed 3 times per game, and up to 45 seconds per pause made. If a player uses more than 45 seconds once, it is up to the referee to determinate the situation if a warning is needed. If the player uses more than 45 seconds a second time, a warning will be given out. If a player pauses the game a fourth time, a warning will be given out straight away.
  • 9.22 Changes to the teams are allowed immediately after the match has been started, but players must make the changes as quickly as possible.
  • 9.23 When a match is finished, no controller action is allowed. The match must be left on so that match highlights keep rolling.
  • 9.24 Players are not allowed to flip around the monitors. This is strictly to be done by the League Administrator in order to maintain and protect fragile equipment.
  • 9.25 Players wishing to use their own personal controllers must hand these over to the League Administrator backstage no less than 30 minutes before match start. If no personal controllers are handed over by this time, League Administrator will provide a standard controller.
  • 9.26 A player or club is allowed to file an official complaint to the tournament director. The complaint must be filed no longer than 24 hours after the game is over.

10: Strictly In-Game Rules

  • 10.1 The league will provide the in-game accounts for the duration of the whole league. The four first rounds will be played on the retail version, and the remaining rounds will be played with Live Event Build.

The game mode is always FIFA Ultimate Team Friendly Seasons or the equivalent on Live Event Build and the following in-game rules apply for the matches:

No training items are allowed.

No loan players are allowed.

FUT -> Play -> Friendly Seasons -> Choose player -> Classic game -> Send Invite -> Press OK -> Choose right kit -> Start game.

Substitutions follow the in-game mechanisms.

Pauses follow rule § 9.21

Custom tactics are allowed.

Custom formations are not allowed.

All players must use the FEWC Stadium for all league games.

Camera: Tele Broadcast.

Audio guide instructions must be checked before each match.

Settings that are to be made before the start of all matches are the following:

HUD: Player Name & Indicator

Player Indicator: Player Name

Time/Score Display: On

Radar: 2D

Gamertag Indicator: IN GAME PLAYER

Scrolling Line Ups: Off

Commentary Volume: 0

Stadium Ambience: 8

Music Volume: 0


11: Admin Strike List

  • 11.1 Each team may not receive more than two warnings per match day. The next warning will lead to automatic loss of the entire game.

12: Tournament Schedule

  • 12.1 The schedule for the Regular Season with an overview of rounds and matchups will be available on October 10th.
  • 12.2 Broadcaster will choose specific timeslots for matchups as follows:

Oct. 22                                Round 7, 8, 9, 10, 11, 12, 13, 14, 15 + Playoffs

  • 12.3 Any wishes the teams may have of special considerations to be taken into account regarding timeslot for own matchups in the rest of the schedule must be directed to the League Administrator on October 21, 2019 16.00 CET at the latest.

13: FUT Format

  • 13.1 EA SPORTS will provide God Accounts for the entirety of eSuperliga.
  • 13.2 Players must play with God Accounts.
  • 13.3 It is each player’s responsibility to make sure that his/her squad is ready 1 hour at the latest before their team’s match start. This will be available to do at the designated stations provided at the venue by the League Administrator.
  • 13.4 The League Administrator will update the squads before each match day at 16.00, so all games during a round uses the same cards available. If EA drops new cards later than 16.00 in the middle of a match day, The League Administrator does not allow any of these cards.
  • 13.5 Players are only allowed to use the provided God Accounts at the premises of the recordings of eSuperliga.
  • 13.6 Players can under no circumstances play online with the God Accounts against opponents that are not registered eSuperliga players.
  • 13.7 Login and password information to the God Accounts will not be accessible to players. At all times the League Administrator will help with the login session if password is needed.
  • 13.8 Players are allowed to have up to 3 icons on the pitch simultaneously. Players may have additional icons on the bench but are only allowed to substitute them with playing icons. If any player is found using 4 or more Icons on the pitch at the same time, no matter if it is found out during the game or afterwards, warnings and potential point losses will be given out


14: Global Series Qualification Points

  • 14.1 To be able to earn points in the FIFA Global Series, players must turn 16 years old before October 13, 2019 and have registered fully on
  • 14.2 For anyone who competes and finishes in a place to earn Pro Points but is not eligible to earn Pro Points, their points are deemed forfeited and are not reallocated to another player.
  • 14.3 Global Series Qualification Points will be distributed according to the result of the eSuperliga Playoffs.
  • 14.4 Clubs are obliged to only represent two nominated players at the Finals. These two players will be competing for Global Series Qualification Points.
  • 14.5 Clubs are obliged to rank their two players as #1 and #2 to determine which player will earn most Pro Points in case the team is the highest placed after the two eSuperliga seasons.

The League Administrator suggests these two options for internal ranking:

  1. Pick a team captain
  2. Personal stats/result from matches played in the Regular Season and the Playoffs: Wins, goal score, away goals
  • 14.6 The League Administrator must be notified how the clubs wish to decide their internal ranking on October 2, 2019, 12.00 CEST at the latest.
  • 14.7 The Top 32 players will earn Global Series Qualification Points according to the ranking below:

Placement Points

1st: 450

2nd: 200

3rd – 4th: 110

5th – 8th: 80

9th – 16th: 40

17th-32nd: 20

  • 14.8 The points will contribute to onward qualification for the FIFA 20 Global Series Playoffs for PlayStation 4 only. EA cannot guarantee slots at the event but there will be a significant amount which will push them up the leaderboard and towards the Top 64 slots, in which they need to finish to qualify.
  • 14.9 Points from 1st-16th placement are only allocated for the final event on a one-off basis. There cannot be multiple allocations of points.
  • 14.10 The points will be allocated from a calculation of combined scores that the eSuperliga has produced for the format. Every participant has received this calculation prior to the tournament start.
  • 14.11 The FIFA Global Series Points will be allocated immediately after Season 4 Finals.

15: Prize Pool Distribution

  • 15.1 The prize pool for eSuperliga Season 3 is 365.000 DKK.
  • 15.2 The prize pool will be distributed between the Top 8 teams after the Finals.
  • 15.3 The prize pool will be distributed as follows below:
PlacePrize money
1st180.000 DKK
2nd70.000 DKK
3rd35.000 DKK
4th25.000 DKK
5th17.500 DKK
6th15.000 DKK
7th12.500 DKK
8th10.000 DKK
 365.000 DKK


  • 15.4 For teams placed 3rd-8th after the Finals, their final placement is decided by their placement in the Regular Season. E.g. if a team is knocked out in the Semifinal, but is placed 1st in the Regular Season, their final placement will be 3rd place.


16: Sponsorships and Dresscode:

  • 16.1 Clubs are allowed to find special sponsors for their esports team if they so wish.
  • 16.2 The League Administrator adds no restriction on the type of sponsor, but sponsorships must comply with EA SPORTS Global Series Official Sponsor Rules.
  • 16.3 Players in the FIFA 20 Global Series have the ability to acquire ad sponsors. Ad sponsorship acquisition is limited, however, by excluding certain categories and industries. If the ad sponsor falls under the limited categories below, the ad sponsorship may not be displayed by the player in conjunction with or during the FIFA 20 Global Series. EA reserves the right to update the list below at any time. The following is a nonexclusive list of prohibited ad sponsors:
  • Gambling or gambling websites (OBS: = BETTING PARTNERS)
  • Alcohol, tobacco, and/or non-“over-the-counter” drugs
  • FIFA Ultimate Team Coin promoting or selling websites or companies
  • Firearms or any type of weapons
  • Pornographic or adult material
  • Products or services from direct competitors of EA, its partners and its other subsidiary brands
  • (INTERPRET NOTE FROM EA LICENSE OFFICE: Other game publishers., including but not limited to Activision or Konami for a FIFA event)
  • Direct competitors of FIFA’s Official Marketing Partners
  • (INTERPRET NOTE FROM EA LICENSE OFFICE: Restrictions apply only to the league, not the clubs. The clubs may partner with competitors of FIFA’s official marketing partners if they so wish.)

EA reserves the right to prohibit any third party at their sole discretion.

  • 16.4 Players represent the Superliga club by name when playing in eSuperliga and not the esports organization within the club.
  • 16.5 The team jersey for eSuperliga must be similar to the club jersey worn by the first team players in Superliga (or 1st Division).
  • 16.6 Clubs that already have an esports team or organization under a different name than the club’s Superliga (or 1st Division) name must use the name and visual identity of their Superliga (or 1st Division) team.
  • 16.7 Clubs may add an esports twist to the jersey by including the logo of the esports team or esports organization within the club.
  • 16.8 Clubs are allowed to change their main sponsor from the Superliga (or 1st Division) jersey and find a dedicated sponsor for their eSuperliga team.
  • 16.9 Clubs are encouraged to keep the identity of the Superliga (or 1st Division) jersey and may therefore only alter the main sponsor, add a special esports logo and add a special esports sleeve sponsor.
  • 16.10 Players must wear a club jersey:
  • During the entrance onto stage in eSuperliga
  • When playing on stage in eSuperliga
  • When sitting close to a teammate playing on stage in eSuperliga
  • When in the studio pre or post-match for interviews in eSuperliga
  • 16.11 Players may wear a sponsor cap or similar when playing in eSuperliga.
  • 16.12 Players may wear other items when not on stage.
  • 16.13 Coaches and other team representatives are encouraged to wear a club uniform when on and near the stage on match days in eSuperliga.


17: Players’ Code of Conduct

  • 17.1 The Code of Conduct below applies to all players.
  • 17.2 The League Administrator reserves the right to levy penalties, sanction or disqualify any player at its discretion for breach of the Code.

(i) Player Behavior

  • 17.3 Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, tournament administrators and to other players. These requirements apply both offline and online, including with respect to social media conduct and activity on live streams.
  • 17.4 Every player is asked to maintain an adequate level of respect of the other players and the League Administrator.
  • 17.5 Threatening behavior towards the League Administrator and the other players will not be tolerated and will be punished.
  • 17.6 Unlawful incidents will be identified at the sole discretion of the League Administrator and will be punished.
  • 17.7 Players must abide by the instructions made by the League Administrator at all times.
  • 17.8 All players must follow the League Administrator’s directions. The League Administrator reserves the right to disqualify any player from a match for breach of the Competition Rules or the Code of Conduct
  • 17.9 All players are expected to adhere to these standards of sportsmanship at all times and may be sanctioned for:
  • 17.9.1 Violating any law, rule or regulation, as determined by the League Administrator at its sole discretion;
  • 17.9.2 Using any software or program which damages, interferes with or disrupts an EA Service or another person’s computer or property;
  • 17.9.3 Interfering with or disrupting another player’s use of a League Administrator Service;
  • 17.9.4 Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated;
  • 17.9.5 Publishing, posting, uploading or distributing content, or organizing/participating in any activity, group or guild which is determined by the League Administrator (acting reasonably and objectively) as inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, hateful, obscene, sexually explicit, infringing, privacy-invasive, vulgar, offensive, indecent or unlawful;
  • 17.9.6 Using exploits, cheats, undocumented features, design errors or problems in an EA Service;
  • 17.9.7 Engaging in any other activity which significantly disturbs the peaceful, fair and respectful gaming environment of an EA Service; or
  • 17.9.8 Promoting, encouraging or taking part in any prohibited activity described above.

(ii) During the Tournament

  • 17.10 Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators, members of the press, League Administrator, and to other players. These requirements apply both offline and online, including with respect to social media conduct. All players are expected to adhere to the standards of good sportsmanship at all times.
  • 17.11 Players must refrain from using vulgar or offensive language.
  • 17.12 Abusive behavior, including harassment and threats, is prohibited.
  • 17.13 Physical abuse, fighting or any threatening action or threatening language, directed at any player, spectator, League Administrator or any other person is prohibited.
  • 17.14 Damage and/or abuse to game consoles, controllers, or any tournament equipment is prohibited.
  • 17.15 Any action which interferes with the play of a match, including but not limited to purposely breaking a game station, interfering with power and abuse of in-game pausing, is prohibited and may result in match forfeiture and/or disqualification from the tournament.
  • 17.16 Gambling, including betting on the outcome of matches or games, is prohibited.
  • 17.17 No player may accept any gifts, rewards, or compensation for services that are promised to be rendered in connection with competing in the tournament. The only exception to this rule is for players with sponsors who are paying them based on their performance.
  • 17.18 All Players must be available for any post-tournament award ceremonies and interviews for the entirety of eSuperliga and any promotional activities reasonably requested by the League Administrator.

(iii) Collusion Policy

17.19 Collusion is defined as any agreement amongst two or more players to disadvantage other players in the tournament. Collusion between players or other parties involved in the tournament, e.g. teams, is strictly prohibited. Any party determined by the League Administrator at any phase of the tournament to be engaging in collusion will be removed from the tournament.

Examples of collusion include, but are not limited to:

  • 17.19.1 Intentionally losing a match for any reason, either during Regular Season or Finals.
  • 17.19.2 Playing on behalf of another player, including using a secondary account, to aid them in Regular Season or Finals.
  • 17.19.3 Any form of match-fixing.
  • 17.19.4 Soft play, defined as a player not trying their hardest in an attempt to allow an opponent to run up the score and gain a Goal Differential advantage.
  • 17.19.5 Agreeing to split prize money.
  • 17.19.6 Allowing an opponent to score more or fewer goals than they normally would in order to impact the Goal Differential tiebreaker.

(iv) Drug & Alcohol Policy

  • 17.20 Player use of alcohol or drugs is prohibited on the premises of, or during the participation in eSuperliga for the duration of the event.
  • 17.21 Players may not be under the influence of drugs or alcohol while participating in eSuperliga.
  • 17.22 Smoking, including the use of eCigarettes and vaporizers, is prohibited at all eSuperliga events except in designated areas.

18: Entry Into Force

  • 18.1 These Competition Rules have been adopted by the League Administrator and will enter into force on October 12th, 2019.


19: Amendments

  • 19.1 All rules may be subject to change by the League Administrator at any time.
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